Decision Game

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Enjoy Tactical Top Down Zombie in Decision

There is just no end to the zombie madness, everywhere you look there is plenty of love to be found for the undead, flesh eating hordes. And in Decision, you certainly get a really good dose of zombie themed fun. This is a top down shooter game with an upgrade system and a mission based gameplay, simply put: all the basic things that would make for a great action shooter game. Add in the fact that you get to mow down dozens and dozens of zombies charging at you and it all comes down a high potential game that promises hours of fun. So the question now is: does it deliver?

The short answer: yes. This game is one of our favorite upgrade based shooters for many reasons; there is the fluid and realistic animations, the clear cut and well defined visual aesthetic, the solid controls (provided you chose the more logical control setting at the start of the game), a strategy-based mission selection system, and of course, the never ending zombie fun. But that is getting ahead of ourselves, there is plenty more to say about Decision so read on and find out the rest.

With Zombies Gritty is Commonplace

No surprises here: you control a tough guy with plenty of military background experience who thinks in a very straightforward manner that underlies the severity of the current situation. And the situation being that human society is now in shambles in the wake of a undead outbreak. As much as that is already to be expected, it is still a pretty decent zombie themed plot -after all, why shock ourselves with something that totally goes out of the box when what matters is the gameplay experience right?

Anyway, our lead character has taken it upon himself to charge into the city in order to systematically wipe out the zombies in the various areas, set up defensive perimeters, and basically set the groundwork for later use by human survivors -all on his own. While this is certainly one of the most thankless jobs in the world, doing missions solo means that you will not have to babysit badly-programmed friendly AI units. Which is just as well -our guy knows that while the starting areas can be easily won back, the deeper parts of the city play host to plenty of really dangerous zombies.

Obviously, the plot is not really the reason why we are so fond of this game -it really is not the most intriguing thing you get to read about. Most of the main details are missing -such as the origin of the zombies, where the other survivors are, or why the lead character has decided to act on his own; these little questions are left unanswered, but since there is little in the game that focuses on the plot (if any at all), then it really does not matter so much.

Decisive Gameplay

The title of Decision comes from the fact that you have plenty of decisions to make in the game. As we said, this is a mission based shooter -and depending on how you prioritize or order way you accomplish missions some areas will be cleared out faster and some will have more zombies.

The game is divided in to several zones -each zone follows a set mission pattern: scouting, base and resource acquisition, defense installation. Each of these mission types will have you securing various buildings and looking for specific areas while fending off any zombies that come your way. As you slowly bring down the zombie population, you will be able to active automated defensive measures that will prevent further incursions into the zone by the undead. After reaching a certain point in a zone's missions, you will able to proceed to the next zone.

As the game progresses, and you open up more zones, there is a bit of juggling to be done -previously secured zones will still be threatened by zombies, and unless you bring the threat count to absolute zero, you can expect to get pestered as you proceed in the game. You do not have the option of lingering too long in a zone as the other zones that opened up will also slowly fill will zombies as well. This may seem a bit complicated and mindful, but it is actually fun to manage the slowly growing zombie populations in each area.

As you scout around the various zones, the zombies you encounter will also get tougher, stronger and faster. Some will even resort to using weapons. It is not uncommon for zombies to pick up debris on the ground to throw at you (which is an interesting break of pace, considering that most zombie shooter games provide you with the advantage of having a ranged attack while the rest of the undead are trying to eat you). But at some point, the zombies will even acquire military grade hardware and shooting at you (some will even lob a few grenades your way). As if that was not tough enough, there will be bosses in the scouting missions: big massive zombies with high defense a huge health meter a single track mind intent on killing you.

In between the mayhem is one of the main ways that you can keep yourself alive: the upgrade menu. From here, you can acquire new weapons, passive skills and also, manage your missions. Unless you upgrade, surviving in the later levels is going to be really difficult, if not impossible.

Completionists will also enjoy the fact that this game has some pretty nice achievements worth aiming for -two of which are even missable. So try to take note of those as you play along the game if you are the type that wants to accomplish every single secret and unlockable that a game has to offer.

Smooth Flowing Moves

One of the things we loved about this game was the way the combat worked -once you have managed to buy some of the most important upgrades -a decent gun, the melee attack, faster movement, etc, getting into the heat of the action with the zombies gets pretty cool. The melee moves are done automatically, with your character performing context based animations depending on where the zombies are coming from and which direction you are facing (yes, you will automatically attack a zombie coming up from your back -that is how good the melee system is).

But aside from being functionally great, seeing it all in action is nothing but magnificent. Nothing makes us smile better than kicking a zombie straight in the stomach, watching it fall flat on the ground, then blasting it full of shotgun pellets to ensure that it no longer stands up again. And when you are done with that, you turn around to face the rest of the horde that is advancing upon you. It is fast paced, it is hectic, it is free flowing, and most importantly it is satisfying.

Aside from having good animations, the game itself has plenty of great visual elements. From the dark city streets to the ruined buildings around you, everything fits a single thematic feel. Even the zombie wardrobe is pretty much well suited for the area you are in -easily depicting a city once filled with businessmen, casual strollers and other folk who have now all been turned into mindless zombies.

The music is also nice to listen to, though we do wish that there more choices in terms of tracks. The sound effects on the other hand are plenty enough reasons to keep your speakers on -each bang, click and shunt of your weapon shots and power kicks really sound as if they are hitting these zombies for massive amounts of pain (though arguments can be made that zombies do not feel pain).

The Verdict

Decision is able to fillour zombie hunting appetites pretty well with the solid gameplay, plenty of missions and of course, the sheer amount of high-power fun you can have once most of the upgrades have been bought. There is plenty of experimentation and fun to be had as you toy around with the mission areas that are overrun with zombies while managing your less-zombie infested areas gives you a feel of satisfaction over successfully taking over a zone. If you have been looking for a good zombie game that is worth the time to play, look no further; Decision is one of the best when it comes to bringing zombies and top-down shooting together in a single serving. We give this game a long survivor's 90/100.