Days to Die Game

comments powered by Disqus

Days 2 Die Brings Quick Zombie Action for the Time-Challenged

The zombie game genre is chock full of massive games that will not only satisfy your hardcore zombie gaming needs, but will also do more than eat up that quick lunch break hour that you have (unless you have been sneaking more time on browser gaming that you should be, naughty-naughty!). So, when it comes down do delivering a light dose of Zombie action, where do you turn to? Well, no need to go any further, because Days 2 Die is right here!

The game's simplistic game design and combat mechanics makes it easy to pick up and play, at the same time, it has enough game longevity that will keep you interested for several playing hours. And the best part of it all is that the game's repetitiveness is just enough to keep you satisfied for an hour or so -any more than that and you would rather do something else (preferably something else productive, like work), but still have enough of a hook to draw you in for the next day.

Counting Your Days

The game starts out much like any other zombie apocalypse scenario you might have heard off: protagonist is in a midst of a zombie outbreak and you have to get to a certain location by a certain day to make you escape. In your journey to the extraction point, you will be facing off against zombies, looking for other survivors, and trying to acquire new weapons. Nothing wrong there, while the concept is hardly original, it most certainly works. After all, in the ever so unlikely event that a zombie invasion does occur, it will be a situation that most of us will be facing (unless we have already been turned into one of the walking undead).

Mechanics of Survival

The game of Days 2 Die is a simple 2D-platformer-shooter with an upgrade system. You play in limited space environment of varying sizes (though in general, the further you get into the game, the larger the stages get), fending off zombies from all directions. Hiding is not an option because for some reason, all the zombies know where you are and will charge at you. The only way to survive and get through a stage is by killing every zombie that spawns on the map.

The good news is that you can employ the use of various weapons, barricades, and even some hired hands to help you fight off the flesh eaters. All of these will naturally cost you money -money that you earn for each zombie kill. Upgrading and hiring is done at the end of each stage. After the purchasing phase, you will be able to set up your barricades (you are allowed two at a time, and also, you get to go around the stage without any enemies following you.

Once you start the raid, expect zombies to come running in from all directions -stage ends, doors, holes in the wall, everywhere. And the further that you get in the game, the zombies will increase in both strength and number.

Hired mercenaries will fight alongside you, but are pretty costly at the initial purchase and also, for their per-stage salary costs. So unless you are able to make plenty of kills per stage, expect to lost plenty of cash. Lastly, bullets have to be purchased in this game. While the cost is pretty reasonable, it is something you should watch out for. That being said, it is advisable to aim for getting the most powerful guns are early as you can in order to make your bullet usage a lot more economical (the submachine gun will quickly eat up your ammo for a very small amount of damage -and that is not advisable).

Inspiration from the Dead

This game is obviously heavily influenced by other browser based titles such as Rebuild, Dead Frontier, Last Stand: Dead Zone, Working Stiffs, and several others. But what it also does is that it takes the best of the quick-play elements from the more arcade-style titles while adding in a slightly more advanced strategy element from the longer playing games. The result is a flash game about zombie survival that makes you feel like you actually want to progress, as opposed to just breezing through the stages.

Tougher Than it Looks

And speaking of breezing through, this game is certainly not for the reckless. Despite the jump-into-action approach of Days 2 Die, the game is actually quite unforgiving for players who are careless with their game-style. The zombies cause plenty of damage per hit, and if you do not manage your ammo use properly, or fail to see the value of even the most basic of barricades, you will be run over well within the first few stages of the game.

The challenge level of the game is around basic to moderate -depending on your approach and style of gameplay. The more adventurous and gung-ho types will find that there is plenty of fun to be had running around the whole stage trying to outmaneuver zombies while the one who play it safe will discover that there is a soundness to the idea of securing a small corner of a stage, fortifying it with defenses and shooting down the undead from a safe distance. How you work is entirely up to your preference, but obviously, those to run around the stage will encounter more risks.

Humble Visuals

The graphics for Days 2 Die are not all that great; the backgrounds often have plenty of repetitive elements and the character designs do not look anything outstanding, even the zombies look a little tame. Had the artist gone for a more specific look or style (in terms of visual feel, theme and motif), then we would have been able to appreciate the visuals for this game a whole lot more.

In terms of gameplay effectives however, the graphics are doing pretty great. Every single barrier you place can be easily identified -the same goes for doorways, stairs, ladders, and many other in-game stage elements that need to be easily identifiable while you are busy shooting off an entire horde of zombies. The character animations are not all that smooth, but you can easily identify the direction you are aiming and what part of a zombie you are hitting. While the game certainly lacks points in terms of aesthetics, it certainly makes up for it when it comes to functionality.

Speaking of functional, the music is on the same level as the visuals -good enough to make the game work (and fun to play), but not really all that catchy. While you can still effectively play this game without the audio, it certainly adds a bit of help for those who can afford to turn up the sounds.

It All Comes Together Nicely

The best thing about Days 2 Die is the fact that the game does not make too many promises. It shows you a straightforward game with a straightforward plot, and in the end, it delivers exactly as it has promised. Looking for something groundbreaking is not really something one would expect from a simple browser game, and simply meeting up to the base expectations is often more than enough -in this regard, Days 2 Die still manages to do better than many other roughly handled and hastily published titles that could have used a few more days in the development stage. If you want a fun filled game that you can keep coming back to for short intervals, then Days 2 Die is the perfect title for you. The graphics work decently well, the gameplay is solidly and fun, and the overall playing experience will make you want to come back for more (just not want to play nonstop -which is perfect for those of you playing in a work or school environment). We give this game a table smashing zombie's 86/100.